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The whole brain Philosophy thing is intresting, No UI isnt a thing tho, I'm also not sure where Light and Darkness falls, for what it is tho i think its cute i like the simple visuals to it the flowing water is a very nice touch,  The enemy has a bit of a lingering hitbox bug or something I died almost a full second after he did lol. 

Same

i agree that true "zero UI" is almost impossible to achieve (given how I define UI).  Maybe my idea of UI is wrong, but I see it as literally 'the way the game informs the player how to play".  pure experimentation is the only way to achieve zero UI, and I've only seen one submission that manages to do it successfully.