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(+1)

Saw this game played by ManlyBadassHero on Youtube; immediately intrigued, and gave a spin myself.

Wanted to add my two cents in terms of game design. I’d like to see this as a competitive version of memory; as in the events don’t change when a card is flipped, and the player is reliant on their own knowledge of the board to gain the upper hand. Events on cards could even include moving the locations of cards making them harder to remember.

Here’s a few ideas:

SWAP CARD (Exchange this card with another unburnt card, both face down, anywhere on the board.)
Ideally the player would use this card to snag the opponents utility cards, hopefully not grabbing an extra turn card instead.

SEED CARD (Exchange one burning card and this card, along with two unburnt cards from the opponent’s side, shuffle and deal face-down.)
Reference to “cloud seeding”, this is a delaying tactic that can be used to turn the state of the game quickly. Ideally the player would use this card to move an extra turn card onto the opponent’s board, possibly receiving a non-extra turn card in return. A highly sought after card.

ROW CARD (Shift this card’s row twice to left or right, shuffle and deal face-down remaining unburnt AND burning cards with this card into the empty spaces at the edge.)
Board shuffling card, meant to confuse the opponent; can also be used to shift burning cards away from the player’s station.

PUSH CARD (Shift this card’s column once towards the boarder separating player and opponent, shuffle and deal face-down remaining unburnt AND burning cards with this card into the empty spaces at the edge.)
Another board shuffling card, meant to confuse the opponent; can also be used to push burning cards away from the player’s station.

Have some experimental cards while I’m at this:

ZOMBIE CARD (Opponent instead exchanges this card with one of the Opponent’s burning cards turned face down)
Reference to “zombie fires”, similar to the seed card except this card isn’t one the player ideally draws for themselves, much like an old maid.

CHANCE CARD (Choose another unburnt card anywhere on the board, if that unburnt card doesn't have an event, turn both cards face-down and swap positions, otherwise play the drawn event as if this card were an extra turn card.)
A good card to have early game, not so much in the late game though; ideally the opponent would have these cards on their side in the late game.

Otherwise, glad to see someone's inspired game jam take on so much potential.

(+1)

Thanks for the feedback!

Brain is too burnt right now from running around all day. (had to fix a major bug which broke the game on systems that formatted decimals differently.)

But I'll add this to the stockpile of potential improvement ideas to process later once I get a decent amount of sleep. (I'll be sure to keep ur name attached to it)

Really appreciate it!

(+1)

Ah yes, the difference between Windows and Unix. shucks.

You're welcome, good luck and don't burn yourselves out.

(+1)

On second thought, my suggestions would completely destroy the forward momentum of the game if those events became the remaining cards available...
Maybe if the PUSH and ROW Cards instead affected the opponent's side and made unburnt cards into burning cards instead.