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(+1)

Nice one! The game feels great, the bomb itself i feel is already pretty good. I think that the fact that you need to learn how to use it is part of the fun.

What I would try, is to add clarity of UI, and to make sure that it is even clearer what is the goal. Also, remember that failing is a key part of a game (especially hyper casual games), so push the fun in failing! Make some cool "death" animations or effects to push the game feel when the player fails.

Thanks Marco! Many more visual effects coming up soon like death animations / effects, bomb explosion particles and maybe some camera effects too.. but that might be for a bit later :)

Several people have said that they enjoyed it more when the bomb explosion did not have an upwards modifier so you might want to try and see how that feels (it can be controlled in the settings).

Thanks again :)