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Day 12 Progress

Over lunch today I created some new art in typical 'Silent Hill manner' by creating a rusty box fan:


Rather than animate this by hand I decided to export the box and the blade separate and animate them using a script to rotate the fan at a random speed, random direction (left/right), and with a random starting position. I like to think having several differing fans of different sizes and moving at different speeds is a little unsettling but maybe I'm reading into it too much (but why do they move at different speeds?!?!) Here's an image of the fans placed randomly around the Otherworld dungeon:


And a (somewhat poor) screenshot of them in the game:


Finally the other major addition today was the interaction prompts. These are basic screen prompts that tell the player what button to press to do certain actions in the game. Traditionally I might prefer the player to learn the command and then have them apply it themselves rather than saying 'Hey this is where you can do a thing', but with the short playtime of this game I think it's too much to assume the player will just know the controls after one use in a 5 minute play-through (but I still maintain that I will introduce the buttons as organically as I can!!)


There is one known bug with this prompt yet but I'll work on that tomorrow. I also did a few different bug fixes today; one main bug around Unity setting an incorrect default importer setting causing some of the art to get a weird color gradient randomly strewn throughout. I still need to add the colliders for the bottom floor of the Otherworld, and there is still that other mechanic looming on the horizon. Onward!