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@Sang: Could you send me which tutorial you followed to export to Android? Did you use WebView? I wonder if you can see the error logs (console etc...) when testing on mobile.

(2 edits)

Yes. I followed this tutorial, and I used WebView: https://forums.rpgmakerweb.com/index.php?threads/exporting-to-android-mv-android-client.84971 

This is what written on the console (it says it's unable to access some fonts but the fonts were there so I don't get it, it runs fine without Luna Engine turned on):

D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 0 0
I/chromium: [INFO:CONSOLE(27682)] "
     %c %c %c PixiJS 4.5.4 - ✰ WebGL ✰  %c  %c  http://www.pixijs.com/  %c %c ♥%c♥%c♥ 
    
    ", source: file:///android_asset/www/js/libs/pixi.js (27682)
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
D/eglCodecCommon: setVertexArrayObject: set vao to 9 (9) 0 0
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
I/chatty: uid=10134(com.theroom.ofmonsters) Chrome_InProcGp identical 2 lines
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
D/eglCodecCommon: setVertexArrayObject: set vao to 10 (10) 36 0
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
I/chromium: [INFO:CONSOLE(14)] "[LunaEngine] Start loading Luna Engine.", source: file:///android_asset/www/js/plugins/LunaEngine.js (14)
I/room.ofmonster: NativeAlloc concurrent copying GC freed 30022(1952KB) AllocSpace objects, 10(392KB) LOS objects, 49% free, 2786KB/5573KB, paused 378us total 168.358ms
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneMap.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneEquip.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneStatus.yml
I/chromium: [INFO:CONSOLE(14)] "[LunaEngine][Scene] SceneBoot doesn't have background config.", source: file:///android_asset/www/js/plugins/LunaEngine.js (14)
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneShop.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneBattle.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneLoad.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneSkill.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneGameEnd.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneName.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneSave.yml
D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 0 0
D/eglCodecCommon: setVertexArrayObject: set vao to 9 (9) 0 37
D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 42 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/SHPinscher-Regulars.ttf
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.ttf
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.ttf
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/SHPinscher-Regulars.woff2
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.woff2
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.woff2
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/SHPinscher-Regulars.woff
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.woff
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.woff
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.otf
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.otf
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0