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(+2)

Exciting Arena Combat Game. Was able to beat the game and enjoyed doing so. I think the weapon should rotate to the mouse cursor because the aim is off to the left a bit (Mech left facing that is) or that instead of the CenterPoint of the Mech facing the mouse, the gun faces the mouse. I missed reading that I could swap weapons and beat the first stage with just the Pistol and couldn't beat Stage 2. Might be nice to have an image of all the weapons above the Health Bar and Highlight the selected weapon to be an easier way to show Players they have more options in game without descriptions. I'd love to see this game extended by adding more waves and enemies. I would like to see some type of Skip Cutscenes added for people who play through more than once. Maybe have a button on the Start Screen that's Labeled Arena and it loads straight into the Scene and that skips the Dialogue. 

(+1)

Thank you so much for the awesome feedback, and glad to hear you enjoyed it.

The offset with the weapon and the aim was caused by an unfortunate miscommunication between myself programming it and our 3d character artist modelling the mech. Didn't explain to him that the weapon would need to be centred, so that's on me. I might see if I can adjust the way it rotates to see if we can get it always hitting where the mouse cursor is pointed.

Having the weapons above the health bar is actually a great idea, and we might use that. Originally we were going to have upgrades between rounds where the player could buy a new weapon, but we ended up cutting that system fore time.

Adding a skip button into the menu should be an easy fix too, so I'll implement that once the Jams over.

And again thank you so much for the feedback, it really helps :)