Thanks for playing!
Yeah, the lasers were local to the player's transform because I wasn't sure how to do 'aim assist' to help the player hit more, global space shots have been implemented on a rebuild of the project, and it feels much better from the realism perspective. They also auto aim and can hit out at like 5km at slow enemies.
Similar goes for the enemies targeting, they lead the player but just it's velocity, i was worried about them absolutely lasing people so theres a 'fudge' factor on them to cause them to miss a little more than they should have.