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!READ THIS! Rules, Interpretations, & FAQ Sticky

A topic by Ekkoberry created May 31, 2024 Views: 4,754 Replies: 127
Viewing posts 41 to 44 of 44 · Previous page · First page
Submitted

Hi again!

I want to know if the menu/preferences/options sound effects are part of the GUI or it would be considered the "one sound effect" as the rules says. We created a SFX to appear in a specific point in the game AND the menu options like start, pause, load, skip, etc; Is that allowed? 
Also, using a sound to choose a reply in-game is permitted?

Jam HostSubmitted

For menu/preferences/options, that's considered GUI/seperate!

ONE SOUND EFFECT:

This limit does not apply to interface sounds, which are considered part of the GUI. Having different sounds assigned to button hover, activation, etc. could be an accessibility feature for low-vision players, as that's audio feedback for different actions.

For a sound to choose a reply in-game, if it's the activation sound of the button, that's allowed, yes :0

Submitted (2 edits)

For text of choices, I often have duplicates (if player chooses “A”, character will say “A”), I suppose it doesn’t go against the count?

Even then I need to be smart so my word counter does not count redundant text. I stored them in variables and injected them with “[this syntax]” on both menu choice and the text that appears when selecting that choice…

EDIT: it doesn’t work with Word Counter+ as it will count string variables as 1 word per variable, so the count will be too optimistic. You can manually reinject that count anyway.

Jam HostSubmitted

If it only appears once in the code( but is repeated on-screen multiple times in-game), it only counts once!

Submitted

But surely if a developer doesn’t have the courage to make a string variable for every choice and duplicates a choice text string for convenience, it would also count as once? (it makes more sense to me to evaluate the game on its final result that on how it’s made internally - for instance if I paste 5 static sprites on a background together for convenience of tuning precise sprite placement, but the sprites never mode, it’s identical to a CG in final render, and nobody would be able to tell otherwise without looking at the code)

Either way I used the variable trick and found out I was already below 1000 words so I could submit the game!

Jam HostSubmitted

We do operate to a certain extent on good faith-- we probably won't disqualify someone for sub-optimal coding practices if we can't notice the difference when playing, but this is a jam where you're encouraged to be resourceful-- 1000 words is the most you get to work with.

Submitted

One last question while I'm polishing my submission up; songs that have ambient noise mixed into them aren't permitted, right? Since that'd be two assets mixed into one.

Just wanted to check how much ambience is allowed in the track, for lack of better phrasing. I was considering using something from this album, but I assume the persistent electric hum would make it a no-go.

Jam HostSubmitted(+1)

That's correct, that's not allowed ><

Submitted

Hi! Sorry to bother after the jam is over, but I have one thing to ask!

We couldn't submit the project in the jam page in time, but we release our game before the jam was over. Can we still be eligible to participate? I mean, we had everything ready :( please considerate.

Jam HostSubmitted

Replied on discord yeye all added in now!

Viewing posts 41 to 44 of 44 · Previous page · First page