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I have a music/artsy game idea. And zero music skills, so composer would be great.  Here is description:

"One FPS Game" - a rythm game where screen updates to the music beat, roughly at 1 FPS.

Gameplay varies from level to level. Usually, it revolves around the position where player's mouse was when the frame updated. Then, either line is drawn from this position to previous one, or a trail ("snake") of lines to previous positions, or explosion happens at the mouse points etc.

Level rules may be as follows:

- Slither.io rules: block enemy snakes, avoid being blocked by them.

- Inverse of that - eat enemy tails, do not them eat your tail.

- Protect a static object from enemy snakes by eating or blocking them.

-Protect static object, with each "click" (i.e. curor position when frame updates) making a spreading circular explosion or launching/dropping a projectile.

-Guide a ball to target by bouncing it out of your tail.

etc.

Currently, there is a playable prototype, but it's more an "interactive art" than a game so far. Try to move mouse around and see what happens.

https://one-fps-game.netlify.com/

I tried the prototype. Indeed, it is not a game yet. The project may interest me but I did not really understand the role of music in it.
Are you alone or do you already have a team?