Hey!
Everything was meant to be left in that specific folder, but you can also create a new UI text by doing this:
- Create a new child object under a canvas
- add a Super Text Mesh component to it
- it'll become the same as the prefab, without needing the prefab!
That said, I'll try to add relative folders for the next update! I can see why users would want to organize folders like that. I should be able to do that with AssetDatabase.GetAssetPath, so hopefully that'll work!