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Hey!

Everything was meant to be left in that specific folder, but you can also create a new UI text by doing this:

  • Create a new child object under a canvas
  • add a Super Text Mesh component to it
  • it'll become the same as the prefab, without needing the prefab!
That said, I'll try to add relative folders for the next update! I can see why users would want to organize folders like that. I should be able to do that with AssetDatabase.GetAssetPath, so hopefully that'll work!