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As the main dev behind Galacdrive and Envoy, I have to say that honestly, I couldn't see myself working on games without Flowlab.

The visual scripting style is much, MUCH easier for me to make use of. When it comes to typed languages, you have to remember all of these rules and conventions to type the most basic things. In Flowlab you just slam behaviors down and you're done. As long as you can break things up into steps you can make anything!

The community is just as good, as it's helpful, collaborative and never competitive. I don't need to ask for help much anymore, but when I did, my answers were almost always answered very quickly. This in turn motivates me to help others, too, when I can.

My only criticism is that it's still in the phase between a learning tool and a professional one. There are still very limited ways to control audio, you can't tie in Steam achievements, and you can't set specific resolutions. But with each passing year I have to do more and more nitpicking to find imperfections in the engine. It keeps improving and is getting closer and closer to the versatility needed in advanced game engines like Godot and Unity.

If you dislike traditional typed programming like I did, Flowlab may be your gateway to creating truly awesome games. Give it a go, you won't regret it :).