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While trying to balance between vacation, exams and working on the game, I decided to completely change the concept behind my project. I have less than 2 days, but I think I'll manage to deploy at least one level. Even though I won't achieve the goals set by me at the beginning of the jam, I've already learned a lot about how stupid was the idea of implementing the whole thing in pure js, how cruel can weak-typed js be and having no concrete concept can drastically slow down the work. I have also learned some time management hacks that I hadn't used before. So, some of my progress:

1. a Tilemap editor:



It's not perfect and is still under construction but it works and that's what matters.


2. Finally fixed all major bugs and added some basic features



Ugh, I haven't done a lot of things, but at least the player now can kill himself ^_^.

P.S. sorry for such a low fps, I'm not very good at making gifs.