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Whoa, what a cool idea for a horror game! ๐Ÿ˜ƒ

Making noise gives you more light so you can see where you're going, but simultaneously attracts a big and scary monster...quite the dilemma! 

I enjoyed the concept a lot and especially the close encounters with the beast had me on the edge of my seat...

What made the experience slightly less enjoyable for me is that I have the sense of orientation of a worm. I walked around the same room like, maybe 5 times or so, without realising that I wasn't progressing. 

Perhaps a light seed mechanic like in the caves of "Tears of the Kingdom" would help, which allows the player to shoot light orbs that stick to the walls which mark the locations where you have already been!

Great job overall! ๐Ÿ™‚๐Ÿ‘