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Day 10 Update

Another video demo with today's work, watch it here.

The issue I was having with the attacks was that I need to make sure that damage would only be inflicted if the attack animation was playing. To prevent the enemy from hurting the player during the player's attack, I set a temporary invincibility during the animation as well, though I'm not sure if that's the proper approach for it.

The energy bar display was pretty much a copy of the same code used to make the health, but using the global energy attributes instead.

I also tried to create a behavior for enemies to drop gems when defeated, but the gem doesn't seem to "fly out" of the enemy and bounce like I would like it to. Here is my code for the drop:

 photo 2016-01-11_21-10-16_zpsesrqcc9u.png

I'm sure it's only because I don't fully understand how the "push" block works, like what the force number represents? I will also double-check the collisions on the gem itself to see if it matters.

Next Objectives:

  • create sprites/images for:
    • Myy's attacks
    • Kii transforming into Myy
    • Myy reverting back to Kii
    • an item to restore health
  • Implement Kii's tranformation to Myy when energy is maxed
  • Implement Myy reverting back when energy is depleted
  • (if time) create new behavior for climbable walls?