Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

eL-Falso's DevLog

A topic by eL-Falso created Oct 05, 2019 Views: 624 Replies: 28
Viewing posts 21 to 28 of 28 · Previous page · First page
Submitted

Day 19:

Last time I was working on the Act-Level-System was a year ago, so I tried to understand a lot of uncommented code.

Since I introduced a second level yesterday I had to fix some bugs today, which were caused by the level change.

  • reset board position 
  • reset board data
  • set correct quest

Everything is working fine now.

Day 20 ToDo:

  • voxel art rocks
  • basic menu
Submitted

Day 20:

Today's tasks:
  • created a basic menu
  • added some voxelart sprites for the rocks even though I don't like the result this much
  • added some debugging stuff with ImGuiGML by babyjeans


Day 21 ToDo:

  • Continue working on the song (hopefully I'll finish it) 
Submitted

Day 21:

Didn't do this much today, only worked on the song for my game for 2h before my night shift. I'm really exhausted now and it's currently really in the morning. Hopefully I'll get tomorrow/today more done.


Day 22 ToDo:

  • Continue working on the song... This time really finish it!1!!
  • Think what else can be done, due to my day I can't think about other tasks anymore currently :-(
Submitted

Day 22:

Watch the video here: https://twitter.com/TackRadGames/status/1188326558102097922

Today I finally finished the song and did some mastering in FL Studio you can listen to it in my lasted Tweet on Twitter.

I also think that I need more training in composing songs, nevertheless I think it sounds quite great for the first time using FL Studio.

You can also find the credits in the game now, the room is a bit empty compared to the menu screen but it works and I need some sleep :D


Day 23 ToDo:

  • Going to think about it 'tomorrow', it's almost 7am :D
Submitted (2 edits)

Day 23:

Took a day off today from devtober since I also had a day off from my regular work (Yeah normally I work on Sundays)

Day 24 (Monday) ToDo:

  • Get the 'game mechanics demo' ready to submit
  • (Improve code quality for the time after devtober)

Day 25 (Tuesday) ToDo:

  • Create the art and text for the itch.io page
  • (Improve code quality for the time after devtober)

Day 26 (Wednesday) ToDo:

  • Write the Post Mortem
  • Submit the project
Submitted

Day 24:

  • reconsidered the schedule because I don't have this much time on Day 26
  • Fixed some things in the game for the submission
  • compiled project
  • created art & text for the submission
  • created the game page as draft

Day 25 ToDo:

  • Write the Post Mortem

Day 26 ToDo:

  • Wake up and click on the submit button before work :D
Submitted

Day 25:

Since I finished up the project yesterday, I only wrote a small Post Mortem today! It was my first one and I think it gives you a very good overview over the whole month, because of this I also want to keep the monthly Post Mortems.

Day 26 ToDo:

Submission time!

Submitted

Day 26:

  • Submitted the project

Submission Page: https://itch.io/jam/devtober-2019/rate/507192

Game Page: https://el-falso.itch.io/castle-attack-prototype/devlog/107242/post-mortem

Post Mortem: https://el-falso.itch.io/castle-attack-prototype


What's next?

Work will definitely continue, after I did some things in real life which I already had to do in october. So be excited what will come next. You can read some things up in the Post Mortem.

Viewing posts 21 to 28 of 28 · Previous page · First page