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(+1)

It's a neat concept, but I do wish the movement was tighter and had working diagonals. I'm kind of on the fence about whether this feels more like a deliberate SBIG game or a solid concept taken halfway to completion. The graphics and audio are simple, but I don't know if they're bad, or hit those so bad it's good notes. The game feels very luck based with where things spawn. I also kept trying to grab the hearts before realizing that those were the lives you had, so the ways those are displayed might edge into SBIG territory.

The first time I tried the game, it didn't register any control input, but it worked the second try. No idea what happened.