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My specs are fine, the cursor was felt choppy so I assumed the game was running at low FPS. For enemy countermeasures, I'm not talking about advanced tactics. This kind of mech combat is meant for 1 vs 1, or a low amounts of enemies. It does not fit Vampire Survivor-like enemy spam, as the player does not have the mobility for that. You either need to be way faster than than the enemies/projectiles, or have something like an i-frame dodge roll (though I don't like those in 2D games).

My specs are fine, the cursor was felt choppy so I assumed the game was running at low FPS.

That's highly unusual. Did you have v-sync or the alternate sync method enabled? Are you also running this on Linux with wine?

For enemy countermeasures, I'm not talking about advanced tactics. This kind of mech combat is meant for 1 vs 1, or a low amounts of enemies.

I agree, and I don't intend for there to be hundreds of mechs on screen for that type of combat. On the first mission they randomly spawn with a maximum of about 15 for each wave, but if you take too long they can gang up on you easily.

You either need to be way faster than than the enemies/projectiles, or have something like an i-frame dodge roll (though I don't like those in 2D games).

There will be upgrades for speed and armor, maybe with a dodge function built in with the dash. When you mentioned countermeasures I was actually thinking of having an APS system like on real tanks, i.e. your mech automatically shoots out small projectiles to deflect enemy bullets and missiles, but will eventually run out of ammo.