D E V e l o p m e n t L O G
OF
SunSweeper ☀️
Hello everyone. It. Is. Me. Again.
A g a i n.
A g a i n.
A g a i n.
Today, I want to take a new approach for this devlog.
By that, I mean explaining new features on a table to save more space for my precious ✨design choice✨ gibberish ramble.
New Features:
*yay*
| Feature | Is implemented? | epic empty column |
|---|---|---|
| WORKING LADDER | Yes | |
| Reference Center script (game architecture) | Yea | |
| Tied the gameplay together | this is not a yes/no question | |
| The Gameplay | 100% finished! | |
| Performance boost | yippee | |
| Separate ambient manager + Fog | Yeah | |
| Dynamic footstep sound system | ye | |
| Quality of life improvements | kinda | |
| Wrote the story to a decent amount | YES! |
My ✨Design Choices✨:
Scraped the idea of the infinite mode because I want to put all of my focus on the story mode.
It's 11 pm and I'm tired. I wanted to make this section longer but I will save what I have to say for another devlog!
So I will be explaining the story (which I'm really excited about!) on another day.
Gallery?:

-The said fog
What next?
For the next devlog I will be making some more models.
I can't wait to work on MineHead's model! He's the face of the game and until now, his only appearance is in my sketches.
Anyways, as I said, I require an emergency pillow immediately. So...
Z z z
tZZwittZZer: https://x.com/O_TireStudio
YouZzzz...: https://www.youtube.com/channel/UCN0iYgX0-d_cIgUeHAR9LOg