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D  E  V  e l o p m e n t  L  O  G

OF

SunSweeper ☀️

Hello everyone. It. Is. Me. Again.

A g a i n.

A  g  a  i  n.

A   g   a   i   n.



Today, I want to take a new approach for this devlog.
By that, I mean explaining new features on a table to save more space for my precious ✨design choicegibberish ramble.



New Features:

*yay*

FeatureIs implemented?epic empty column
WORKING LADDER
Yes

Reference Center script (game architecture)Yea
Tied the gameplay togetherthis is not a yes/no question
The Gameplay100% finished!
Performance boostyippee
Separate ambient manager + FogYeah
Dynamic footstep sound systemye
Quality of life improvementskinda
Wrote the story to a decent amountYES!



My ✨Design Choices✨:

Scraped the idea of the infinite mode because I want to put all of my focus on the story mode.

It's 11 pm and I'm tired. I wanted to make this section longer but I will save what I have to say for another devlog!
So I will be explaining the story (which I'm really excited about!) on another day.



Gallery?:

-The said fog



What next?

For the next devlog I will be making some more models.

I can't wait to work on MineHead's model! He's the face of the game and until now, his only appearance is in my sketches.

Anyways, as I said, I require an emergency pillow immediately. So...

Z z z

tZZwittZZer: https://x.com/O_TireStudio

YouZzzz...: https://www.youtube.com/channel/UCN0iYgX0-d_cIgUeHAR9LOg