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(+2)

I fixed it: 

if(instance_exists(_inst) && variable_instance_exists(_inst, "Draw")){         <=== modified

_inst.Draw();

if(_inst.debug){

_inst.Draw_debug();

}

}

Thanks a million. Had the same issue while following the menu tutorial.

Came here just to thank you for this fix, was driving me nuts why it was "working" in a project I imported the package to, but not when I made it a standalone module project. Bless