Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Interesting premise, and really liking how the game is presented and looks. Fixed camera angles are nice so far, haven't got confused from them in the current content.

Tank controls! Been a while since I played a game that leaned heavily into instead of just offering it as an option for nostalgia's sake. That being said, the dodge, especially the sideways dodge feels a little weird - can't prepare holding left/right before pressing dodge since that makes you turn so you'll end up turning 90% and just dodging into the arrow anyway, have to press both buttons at once which felt awkward and  took some getting used to.

Still, after that something kept throwing me off until I realized that melee and ranged attacks operate on different rules: for melee you have to dodge immediately when the yellow mark is up or you won't have enough time to get away, and for ranged you need to wait until it turns red or the enemy keeps tracking you through the dodge. I feel like it might be better if in both situations yellow would allow you to dodge.

Still, this definitely looks interesting and curious where it'll go in the future.

(+1)

Thank you for playing!

Please know there’s camera-relative controls as well, in case you missed it. They can also be set on keyboard but are not binded by default, as it seems rather unwieldy to me, and there’s not really anywhere good to set them by default (I’d set them to the current WASD keys instead if I were to use them myself).