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Thanks for the feedback! I agree with you on both points. The levels should have had more play testing to insure a lower difficulty. On the story bit, I really wanted a story, but I had no time to implement one, so what you got was the half-baked representation of the story I wanted created under moderate sleep deprivation. If/when I come back to revamp this game, that intro story will be the first thing I end up fleshing out.