Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Day 11 : Tuesday Jan 17th 2017

Hello again!

So yesterday I didn't manage to work at all haha. I fell right asleep after I got back from work, so this is a bit late.

Anyway, I managed to get some work done today:

-Fixed a bug with the doors to the other levels, since if you were right up against the wall and tried facing down to use it, it wouldn't work. This problem was causing the dog enemy to catch you before you could possibly step back to try again. Don't worry, though! The fix was really simple and it works perfectly now.

-Finished creating most of the layout of the final level. All that's left is starting to event the boss "battle" (not) that will occur there. The reason I said "not" back there is because there won't be any battle system involved in this game. Be patient young grasshoppers, you'll see it when it's finally out! ;D

-Created the final boss character!!

Big Dog:

He's the biggest dog in the pound, and ready to take you down! (I'm still debating on whether to make him slower than the other dogs in the game, but I'm not quite sure that'll work for the encounter with him that I have in mind. We'll see what happens.)

Big Dog's goal is to someday take over the city. But first, he's gotta rake in a lot of cash! Kidnapping Putty's little brother seems like the perfect way to do it…or is it?