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Day 11

Slowly but surely, it's getting close to being finished! At least, I believe I'm all done with implementing the core mechanics of the game, all that's left now is to draw some more pictures for the different scenarios and adjust a few things. My husband tested out the game and gave me some helpful feedback, so I'll be able to put those into action soon.

I got the talk button working and made the stats page a bit easier to read!

I think I might redo the main menu just a little bit, if only because I'm not even sure what I'd put in for options. I mean, I'd do turning off the music, I guess, but I'm not 100% sure how to turn the music off and have it stay off. So, I think I'll delete it, unless I can think of any noteworthy options for this short game.

I also implemented little backgrounds for the training regimens, so it doesn't look like the characters are floating in the void!

My husband told me that there should be little unique animations for each training regimen, and I told him that if I had enough time, I'd make some. I really hope I have enough time to do that! There's still a few days left...

I also made some panels for the game over cutscene!


She mad, and rightfully so! If you let her vitality go down to zero, you'll get a very mad and very exhausted Cinnaroll!

Okay, what should get done next...

- Continue sketching marathon result pictures

- Sketch out the four ending pictures

- Revamp the main menu, add some more visuals in there! A potted plant maybe, or a window! Or maybe even both!

- Actually make the marathon music and don't get sidetracked recreating other music

- If possible, make sprites of Cinnaroll doing the different training regimens

- If I have time, clean up some pictures that have coloring outside of the panel frames!