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yo, thank you for playing! iirc the graphics in this one were made with unlit materials using shared image texture atlases -- something like this: 

No problemo, it's a fun and hilarious game.

I prefer Imphenzia's method of using a single pixel for each colo(u)r in the texture atlas. The video also doesn't mention anything about how to get the "unlit" look, which is what I was after. Sorry for not specifying  ¯\_(ツ)_/¯ still a relative n00b at gamedev/3D. But I think I might look for "diffuse" materials and see what those do.