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Thank you for the detailed feedback! Unlockable characters are very powerful, and Luna in particular is practically an "easy mode". I designed her this way because she's technically the last thing you unlock. There will be a lot of balancing in the next update to provide a higher level of challenge. Regarding your last point: they 're meant to be a "final challenge", so they are particularly difficult. Of course, it will still be possible to defeat them even if the characters are nerfed

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Been enjoying the heck out of the demo on Steam Deck. So replayable even after mastering

The game definitely gets way easier once you get the muscle memory. Even a bad Noire build can go all the way if you're very careful. Like minesweeper compared to solitaire. Not a bad thing at all, but I hope there's a harder difficulty to unlock

That said, Luna is so so broken. My first run I took one intentional death at the very start to test her ability (neat!) By the end I was so beefy I used all the +4 items during the dev fight for a cool 102 skin, and was hitting so hard I didn't get a chance to talk to Her before the kill. On my second run I took 3 deaths when I entered the second area trying to get an event I missed. By the end of the run I'd bought out most of the shops and had 75 frags left. I dumped my backpack on Her head, prayed twice, and attempted escape to get her to 1 heart; finishing with 13 (full) health. Both runs were still so satisfying that I just commented a whole book about em XD

IN-CRED-I-BLE game so far! Can't wait to find the rest of the memories and secrets and even more excited for full release!