Thank you for the detailed feedback! Unlockable characters are very powerful, and Luna in particular is practically an "easy mode". I designed her this way because she's technically the last thing you unlock. There will be a lot of balancing in the next update to provide a higher level of challenge. Regarding your last point: they 're meant to be a "final challenge", so they are particularly difficult. Of course, it will still be possible to defeat them even if the characters are nerfed
Been enjoying the heck out of the demo on Steam Deck. So replayable even after mastering
The game definitely gets way easier once you get the muscle memory. Even a bad Noire build can go all the way if you're very careful. Like minesweeper compared to solitaire. Not a bad thing at all, but I hope there's a harder difficulty to unlock
That said, Luna is so so broken. My first run I took one intentional death at the very start to test her ability (neat!) By the end I was so beefy I used all the +4 items during the dev fight for a cool 102 skin, and was hitting so hard I didn't get a chance to talk to Her before the kill. On my second run I took 3 deaths when I entered the second area trying to get an event I missed. By the end of the run I'd bought out most of the shops and had 75 frags left. I dumped my backpack on Her head, prayed twice, and attempted escape to get her to 1 heart; finishing with 13 (full) health. Both runs were still so satisfying that I just commented a whole book about em XD
IN-CRED-I-BLE game so far! Can't wait to find the rest of the memories and secrets and even more excited for full release!