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(+1)

The character movement seems a bit "fuzzy"? Like he is constantly shaking whenever he moves.

Overall all I like the mechanics, some sort of indicator which way the enemies are looking would be nice though.

(1 edit)

Well thank you.

Camera fixed: FPS was set to 30

I definitely thought about a FOV visualization by giving them flashlights, but that might confuse the player cause ... well ... they emit light. :D
Will think about something for sure