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(1 edit) (+2)

i have uploaded new builds taht should fix this problem. you and anyone else who had this issue try again now with the 1.02 versions

if anyoen still has issues keep me updated

Thank you so much, worked like a charm <3

(1 edit)

hi! getting this same error with the 1.03 builds for windows, unfortunately. would love to try the 1.02 build but not seeing any way to download those

edit: actually, maybe it's slightly different - here's the log:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00start.rpy", line 237, in script call

    call _splashscreen from _call_splashscreen_1

  File "game/script.rpy", line 30, in script

    with pixellate

  File "renpy/common/00start.rpy", line 237, in script call

    call _splashscreen from _call_splashscreen_1

  File "game/script.rpy", line 30, in script

    with pixellate

ShaderError: ERROR: 0:32: '<' : wrong operand types - no operation '<' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'in mediump float' (or there is no acceptable conversion)

ERROR: 0:37: '+' : wrong operand types - no operation '+' exists that takes a left-hand operand of type 'mediump 2-component vector of float' and a right operand of type 'mediump int' (or there is no acceptable conversion)

ERROR: 0:53: 'TriangleTime' : no matching overloaded function found

ERROR: 0:53: 'mix' : no matching overloaded function found

ERROR: 0:56: '*' : wrong operand types - no operation '*' exists that takes a left-hand operand of type 'in mediump 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:56: '/' : wrong operand types - no operation '/' exists that takes a left-hand operand of type 'mediump 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:57: 'GetOrganic

(+1)

hey, im the one working on the shaders - it turns out nvidia has a lot of convenience features for compiling shader code and i had zero idea this wouldn't compile on non-nvidia hardware.

i will do my best to get this fixed and get it to nadia in the next day or so (NO PROMISES, but it will be fixed at some point at least bc i need to fix it for her next game lol) so hopefully we can update soon

try the new 1.04 now hopefully that helps :0

looks like that fixed it!! thanks!!