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All my protagonists from now on are going to be variations of Yanette, because she is of course the best thing that's happened to humanity.

And thanks, I did try to have more illustrative CGs this time, as I felt it would give the story more weight! And yes, the GUI was a struggle to design, as it had to be a middle-ground between the game in its current state (pastel and sweet) and the later developments of the plot (with a domination of reddish and vibrant tints): and for the main menu illustration, it was the in-between, the moment when everything changes!

I'm glad you found the exposition natural, I know it's something important for me (especially considering this game, in spirit, is closer to all my games, but for TDOTS trilogy, to what I do in classical theatre, in which making the exposition sound natural is one of the challenges!). And the point of this demo, which is the exposition, was to plant the seeds of Comaetho and Melanippus' relationship, set Comaetho's status and how it participated in making her a sociopath, Cassiopeia as a counterpart, Melanippus' innocence and naïvety... I'm glad you found everything was well-done!

(SPOILERS FOR LATER GAME)

Yes, the cow episode was foreshadowing for their future damnation! What you said is absolutely true, but even more, the cow also represents the two of them, trying to escape from the tragedy, but only making their pain bigger in trying to do that ("tragedy", etymologically, is "the goat's ode", as it is referring to the animal being sacrificed against its will, and being unable to do anything about it!).

Thanks for your feedback Chatter, I appreciate it, and you can get your medal!