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(+1)

Unfortunately I am aware of this.  I say unfortunately because I haven't figured it out yet.  It also happens on a scene change and after the project is run.  I literally googled a huge chunk of the code MAST uses.  I'm an aspiring 3D-modeler that had to take a several month side-trek to learn to write this in Unity lol

I think the issue "delay and loss of image data" is with how I store the prefab palette texture2d array in a scriptable object.  I will try to fix this over the next 2 days since I'm off from work.