Repair needs a little help as you would want to pair it with a metal damage unit which scout dies too easily and is decent but you can only combine them at the end of content well, the speed skill is neat as they can keep up with scouts then but same issue that the scouts are squishy and all bosses do Aoe attacks. I think its one of the better healers I've seen in games adjacent to this like wave defense games (they dont run in and die! they are soo good at healing!), but with the limiting factor being max health facing the bosses Repair could use a little more, allowing it to "heal" a full health unit to give its buff or maybe Overheal could but i'm sure ya got better and more ideas.
I really liked this game thanks the different units are good is a shame default is the strongest by far as the "reinforcement" works super well which is not a bad thing, bread and butter ranged + tank works well, when more skills and upgrades are added im sure it'll get more complex, I am a huge fan of linear cost scaling (i.e. 50,100,150,200..) as the scaling never gets out of control and always feels like the cost isn't too much more thank you for using that, also the total cost is ^2, so you get 2x the effect after 4x the cost for the prestige shop, I think its one of the most 'fun' and 'fair' feeling cost scaling I've seen. I've seen a few games use that and have a 'max' level that unlocks a new 'tier' of upgrades at a higher base price and that normally feels good, but that greatly depends on how and if you want to scale the game further like infinite scaling? I could see unit creating/combing in this setting of the game whatever happens next im excited for. Thanks again is/was fun.
The "Missions" tab also was paced very well and I got to the end of the content around the same time, beating the prior boss 3 times before beating the next, well polished game that I can see even with a little more stuff would be one of the better incremental games I've played, was fun and recommendable even at this point. Thank you.