Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Day 10

Woah, it's getting to the double digits now!

Today I had a very, very long day at work. So much so that I didn't have any time to code today! However, in the wee hours of the morning and in the evening after work, I was able to do several things. First, I made a couple of extra sprites for Cinnaroll when she's exhausted:


This sad little Cinnaroll will show up if her vitality stat goes down a certain number. This is just to show the player, 'Hey! You're wearing her down too much! Raise up her vitality soon or you'll get a game over!'. Just giving them a visual warning before they're kicked into a game over scenario.

I also worked on little background frames for the different training regimens! This is so the trainer and Cinnaroll aren't just training in a void.


Eh. Crude, but it'll work. If I have time to code tomorrow, I'll implement them in and such.

I was also able to write a few scripts for each of the different endings, as well as preliminary sketches for the different endings!

Now, I'm not sure if I'll have time to code tomorrow. Same as last week, my husband's days off are Tuesdays and Wednesdays, and he really likes to use the PC during his days off. Still, there's plenty to do that doesn't require me to use the PC. What I'd like to accomplish tomorrow are:

- Sketch final day marathon results

- Ink and color the intro pictures

- If I can code tomorrow, implement the exhausted Cinnaroll pictures and the trainer frame pictures into the game

- Work on the talk button some more

- Work on some more music!