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Wow the demo is awesome. Really enjoying the first 15 minutes so far.

2 things I noticed:

  • Somehow on one GPU the game doesn't reach 60fps and the game totally maxxes the GPU at 100% and it gets pretty toasty. Underclocking doesn't change FPS much but makes it much cooler.
    When forcing -window-mode exclusive I get 70% utilization on both GPUs and a stable 60fps.
    Bloom and AA doesn't affect it much so some other shader might be quite expensive. I'd suggest a VSYNC or 30fps option for ancient PCs such as mine. Also an Exclusive Fullscreen option might be nice for multi GPU or 3D glasses users (although 3D probably doesn't do much for this game ;).
    AA just seems to make the great pixel art blurry so I would suggest having it off by default.
  • Feature Request: I would love to be able to move the map with the middle mouse button drag. That'd be much better than either WASD or edge scroll.

Great demo! Wishlisted.

(+1)

Sorry about the GPU performance. The game is quite heavy on performance due to the nature GameObjects work in Unity. They make a developer's life easier but this comes at a cost.  Could you describe me your hardware specs? If possible, join the discord server so I  can provide better assistance.

The most effective way to gain performance is by lowering the resolution. The game is natively set to 640x360 and from what I tested, 1280x720 seems to be the sweet spot to maintain a good performance vs image quality.

I  have the middle mouse button feature you mention in my todo list. Most people prefer WASD but having that possibility is good as well. The AA option is already implemented and   will be available in the next release (0.1.4).

Thank you for trying the demo! How much did you score? :)

(1 edit)

No need to be sorry. Those GPUs are two Radeon HD 5870 in Crossfire. They are pretty old but surprisingly capable. 1GB VRAM is sometimes an issue but your game works fine with 1GB. CPU is a Phenom II X4 965. No problems on the CPU side though.

Thanks for the tip with for the resolution I'll try it at native res on my CRT when I get the time. The scaling of my LCD is pretty bad for sharp pixels.

I thought the 2D sprite renderer in Unity was pretty light weight. I only did a tiny project though. It might just be a setting somewhere that eats the performance.
Songs of Conquest for example runs great on a single GPU.

Are you using a Sprite Atlas? It helps immensely with reducing draw calls.

I actually don't remember my score. Now I have a reason to go through it again ;)

(+1)

Well, if it didn't have destructible environments, the game would probably run 50% faster. I'm using a gameObject per tree/rock/plant etc,   so I can control them independently. Yes, I'm using a sprite atlas. :)

No worries about the score. There will be more demo versions with new missions before the full release. Stay safe!