Hey, thanks for the post and for playing the demo. I've changed the colors of some plants and enhanced some other aspects. Join my Discord (link on the main menu) so I can show it to you and discuss it further. Cheers!
Ularis Badler
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Thanks for the comment and for playing the demo! Unfortunately, there's no perfect way for me to introduce the basics without being intrusive with tutorials or message tips—hence the optional tutorial. Like any other complex tactics game, it has a learning curve, and I’m afraid that will always lead to some initial hiccups, no matter the approach I choose.
In your case, it was the travel/combat modes. For other players, it's been different things—each person experiences something different depending on which mechanics they pursue or what expectations they bring from other games that play differently from Archrebel. Let me know if you have any suggestions! You can also check out my Discord server, accessible via the game’s main title screen.
Cheers!
Thanks! What hardware are you using? The game is quite heavy despite its simplistic looks and there's little I can do to improve performance considering how Unity works. Let me know which parts of the UI you found cumbersome; there are many shortcut keys to operate it.
From what I can tell, people who find critters to be tanky, are not making proper use of power shots, especially when using pistols which are the weakest weapons damage-wise. I encourage you to join my discord channel to discuss further your feedback - the game is actively under development, even though I have left its full-time development. Cheers!
Well, if it didn't have destructible environments, the game would probably run 50% faster. I'm using a gameObject per tree/rock/plant etc, so I can control them independently. Yes, I'm using a sprite atlas. :)
No worries about the score. There will be more demo versions with new missions before the full release. Stay safe!
Sorry about the GPU performance. The game is quite heavy on performance due to the nature GameObjects work in Unity. They make a developer's life easier but this comes at a cost. Could you describe me your hardware specs? If possible, join the discord server so I can provide better assistance.
The most effective way to gain performance is by lowering the resolution. The game is natively set to 640x360 and from what I tested, 1280x720 seems to be the sweet spot to maintain a good performance vs image quality.
I have the middle mouse button feature you mention in my todo list. Most people prefer WASD but having that possibility is good as well. The AA option is already implemented and will be available in the next release (0.1.4).
Thank you for trying the demo! How much did you score? :)
Thank you for showing appreciation! You can press TAB to access the tutorial entries. You probably missed this in the text you can read as the mission loads. There, you will also learn how to exchange items more quickly.
I'm not sure about the Steam Deck, as the UI is optimized for larger computer screens. There will be a management phase where you can put the wounded to rest, hire new recruits, and research droids. There's also a level-up system in the works. I strongly encourage you to visit my Discord Server for more feedback.
Stay safe. o7
Can you give me your hardware specs and the resolution you are using? A quick fix is just lowering the resolution as there's no real benefit from playing in a high-res, since the game is natively 640x360 res. The game is fairly demanding, and unfortunately, there isn't much I can do to improve performance.
Join my discord server so I can provide better assistance if needed.
Oh, sorry to hear it, the 'P' key is just to open the pickup panel; you still have to click on items themselves to pick them up. Press the TAB key and watch the tutorial entry named: 'Picking up items'.
Join my discord server through the game's main menu if you want to stay in touch more closely. I respond to everyone.
Thanks for checking out the demo!
