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Full points on Originality and working with the Theme here, liked that a lot, liked the idea. i feel like the madlib approach could work, but it fell a little flat for me. the few words i exchanged just didnt seem to make a real difference. I was still reading the exact same fairytale, just with a few typos here and there, like a mediocre translation. I did chuckle when the Princess didnt want to be friends with a frog cause the frog was too lit af, he was too cool for her. i think i would have enjoyed it more if a large portion of words were exchanged, or all instances of the same word replaced with a suggestion (Snow white turns to Snow-red through the entire story). Also maybe giving us the general theme or title of the story when picking the words, just so the suggestions dont feel quite as arbitrary and random, giving the player a bit more control over what he wants to achieve with the words they pick. The Final story for example was fun again with so many changes. im mostly just rambling about my ideas tho, i hope that doesnt come across as criticism, you did great. Being able to reread the stories at the end was a nice touch, going the extra mile.