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(+2)

A solid entry all around.  I found combat somewhat frustrating at first, but once I got the hang of each enemies patterns it became surprisingly fun.  Simple, straightforward, with creative implementation of a hook I loved as a child (choose-your-own-adventure books). 

As is often the way with jam games, a bit more feedback in the combat itself (knockback for both player/enemy, player iframes when getting hit, etc) would have carried the combat a lot more.  Even still it was a lot of fun.  Reminded me of a cross between Golden Axe and the old Fighting Fantasy books.  Very well done, thanks for the game!

Thanks for playing :D. Yeah I agree we could have had more player feedback for sure, thanks for the suggestions. Even though there were I-Frames they arent visible to the player and didn't last very long so they only really prevented attacks from multiple enemies at once..