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It's a pretty cute game with a simple loop. The interface looks very cozy, good job. Some of the art is nice and some is very blurry and stretched heh. I like the little touches like your pouch of gold becoming visibly empty as you spend gold, that's a very nice touch!

Gameplay could use some kind of win condition. Maybe the forge has a very expensive key that will unlock a restraint that was forced upon you by someone evil, dunno x3. And so if it costs like 10k, that will give you a nice goal to work towards ^^

Some kind of extra check that prevents the same customer from appearing one after another would be nice ^^

Pretty sure the dwarden keys and runics are switched in the forge, buying one gives you the other one instead but it's not that critical

Either way, great job ^^

(+1)

Thank you a lot!
This is basically a proof of concept which I probably will develop more. Haven't planned it for the jam, but the game has a room for an upgrade system, more locations and even some sort of a story that would set an end goal. More things to buy and sell, random events, ways to spend your gold. As well as more characters and a system to prevent the same character to show twice in a row, I just had no time to make it properly yet