## Viewing post in The Sol Survivor comments

(2 edits)

The game is OK but the mechanics of the assention stage is a bit broken. If you have 3 card on your hand during the game it means the odds of having a card equal to a card played by ally is 3/13*100=23%
That means that the sun would have the opportunity to get a companion average only every 4th turn. So to have at least 3 companions (minimum to beat even two at the assention stage) you have to play at least 12 turns and you MUST take every opportunity to grab a companion.
To my way of thinking, you should constantly have minimum 6-7 cards on your hand, not 3.

Thanks for commenting.

The sun player only has to match the SUIT of the ally's card to recruit them as a companion, not the value.

The chance to for all 3 of the sun player's cards to not match the ally's suit is (3/4)*(3/4)*(3/4) = 27/64 = 0.422 = 42.2%

Therefore, the chance for one of the sun player's cards to match the suit is 1-0.422 = 0.578 = 57.8%

The chance is even higher if you have companion cards to sacrifice.

Let's assume the players have played through 8 rounds, and recruited 4 companions with slightly less than average luck. Also assume that they have fulfilled 3 out of 4 of the conditions, meaning that 1+3 = 4 cards are dealt out. The lowest of those card is the gloom value.

The chance for all 4 cards to be higher than 4 is (9/13)^4 = 23.0%

Therefore, the chance for the group to get either the "okay" or "good" ending is 77.0% in a typical game with 4 companions. With some luck and companion cards to sacrifice and/or achieving all 4 conditions, the percentage is even higher.

Thanx a lot. Missed it out :)