Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hiyas Foxster


No the output for

"Element Scan  Peek"  = 1

"Element Scan  Slide" = 2

"Element Scan Pie" = 3

The commands in the game is 

Peek = 1

Slide  = 2

Pie =  3

Scan is defined as a combo Key.

When you say "Element Scan".  That activate the Element menu by pressing the Mouse Middle Key.

The Element menu for Scan is the  4 key press. That drops you into the Scan menu with other option:->

Peek with keypress 1

Slide with keypress 2

Pie with keypress 3

So.

If I say "Element "Scan, Peek".   That will work if I only have "Scan" and  "Peek "  defined on the Voice Key  but If I then include (define) "Pie" on  that Voice key, making it 3 commands instead of two commands that  now becomes (Scan, Pie, Peek),

When I say for example "Element Scan, Peek"

I will get the meassge "Command not found on Group Element"

If I say "Pie" instead of Peek in the command, the same result. 

If I remove any TWO Voice Key command Peek Pie leaving  Scan and Slide (if Slide was also added) for example, and I say the command with only Scan and Slide defined on the Voice key then the command will work

I have made some adjustment to the reply to make it less confusing. 

Thanks

Deleted 177 days ago

I suppose then every every Voice key command string is just a command is just a single phrase you say all at once. So, only the last Voice command string is the completion that will get Voice command recognised.

I.e.  You would have to say "Element", "Scan, Peek, Slide, Pie".

The command would be recognised but 1,2,3 would be produced.

This is not made clear in the vid.

I was hoping that the software, just by the design interface, would able to single out anyone one of the commands and just excute that. For example, The Voice Group and Voice Key Command

As above would be defined as  "Element" "Scan", "Peek", "Slide", "pie"

I would then be able to say "Element" "Scan" "Slide". 

Results would be the result of "Scan", 2

Scan in my case is just the middle mouse button press.

Sorry for the delay - I've been away for a bit.

I suppose then every every Voice key command string is just a command is just a single phrase you say all at once.

Yes - this is correct.  This is intrinsic to how speech recognition works.  It isn't a word by word operation as phonetics are quite different than written speech.

I was hoping that the software, just by the design interface, would able to single out anyone one of the commands and just excute that.

If it worked this way as you suggest, there would be no way to add flexibility to a single voice command with alternate words or phrases, and no way to distinguish which outputs to produce.

To do what you want, if I understand it, you do indeed need to have them as independent commands since both the input (spoken phrase) and the output for each is different for each one.  This is exactly what they were designed for though, so it should be fine.

I have a friend who thought this might be from Ready Or Not...if so he has been working on a FoxVox library for this game.  Jump onto my discord server and I can you on touch with him for more help.

(1 edit)

Great!

Now I understand what to exspect and not.

It still have feature I like over others and even though it don't totally do it in away  I thought it may the software still go somewhat towards that direction.

It has indeed given me some ideas in coding  modular ideas

Yes I will jump on board in discord.

Just letting you know, this latest update to v3.0 will support doing what you wanted to do here.