I've played a couple of other Carta games but this is my favourite so far. I really liked the combination of drawing and journalling, and as a cartography game I appreciate the simplicity (others I've looked at have often been a bit intimidating). From a game design point of view, I thought that having to balance the countdown with trying to maximise traversal was smart (though I forgot about the latter until about halfway through my playthrough, so still had quite a bit left on my countdown by the end--my bad).
As a storygen tool, I like how much of the worldbuilding is left to the player. There's a lot of freedom here.
Thanks for the game!