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(+1)

Hello Kiyoshi!

Glad to hear you loved the demo!


1) Adding a dot for minor items and circle for major items on the map.

That will be in the next update coming soon, I've already added it to the game it's just not released yet. 
Although it's just a empty + sign for items not acquired in general and a simple dot sign for when they're acquired.

2) Make wall jump a power up to prevent early sequence breaks.

I would but having seen so many people playtest and not realize it exists led me to not putting it as a separate ability.

There's also the fact that I feel like that would just be padding out the abilities needlessly. The game doesn't explicitly tell you at any point how to do it or that you even can do it.

So for sequence breaks I'd say it's fine, it's more of a level design issue honestly. Since this is just a tech demo instead of an actual game demo I wouldn't really worry about it too much.


3) Rest of game when?

I work on this entirely in my very spare time and on a shoestring budget so it might be a while.

I'm aiming for the final Tech Demo 3 update to be released roughly end of July, start of August, which will contain a lot of updates along with the game's name reveal. After that's released I'm looking to start working on the actual game, which would mostly be work on levels, enemies, and audio since most of the player mechanics are done at this point.

Currently I'm applying for a game development grant to be able to potentially work on this full-time for a while, but there's no guarantee I'll get it.

4) Future randomizer.

I'll think about it, thanks for the idea.

(+2)

Nice, I'll look forward for future updates. Good luck in the development and hope you get that grant.

(+1)

Hey Kiyoshi,

The map has been updated with an item tracking feature now!

(+1)

Hey Dev,
Thank you so much for an update.

I tested out the update, and the game feels nice and smooth.

1) Will there be an animation between standing and morph mode or is it intended to be instant?
2) Overall I'm happy with the gameplay and movement in the game so far and for the map addition.


I am excited to see the rest of the game once completed.

(+1)

Hey Kiyoshi,

Glad you're enjoying the updates!

Will there be an animation between standing and morph mode or is it intended to be instant?

Yes, eventually there will be transitional animations between unmorphed and morphed mode, along with other animations such as turning from left to right and vice versa. The current lack of a budget means I have to be careful to get the most out of what I can afford and prioritize bigger changes over smaller polishes.

Overall I'm happy with the gameplay and movement in the game so far and for the map addition.

Any specific feedback you have on changes? One of the biggest updates to movement was the implementation of a morph jump assist that solved the jumps hitting a ceiling when you try to jump through narrow vertical gaps, previously you had to line everything up fairly strictly but now there's a good amount of leeway that lines up with what you would expect.

Another upcoming change is going to be an option for the Map Screen scrolling to be inverted or not, it's something I've noticed a lot of people give feedback about.

Hi Dev,

The movement changes felt very consistent now.
I'm glad you're considering changing the map scrolling, It does feel weird that it's inverted
Can't wait for the first boss fight test.

I love the new name for the game and hope it sticks.