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(+1)

This is clever, and an interesting combo of adventure seed + whole new mechanic that still works for any system (or even as a stand-alone game)! I love the way the yes/no questions fit fear/will merely by saying yes or no (although I'd argue that, in some circumstances, saying you wouldn't change what happened could be considered a statement of will; but if you wouldn't change it, then maybe you shouldn't come back to life because doing so would undo the sacrifice!). And I LOVE the idea of creating a character, a funny death, and then explaining why they'd say yes or no to the questions rather than coming up with the answers and then explaining it. It's like solo improv!