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Hey guys! After having a lot of fun with your little prototype yesterday, I have a few comments and suggestions!
First of all, great job on the existing stuff, it was (mostly) bug-free for me and thoroughly enjoyable!

- I couldn't find any way to remove or move stoves and water purifiers! The only method for me was to destroy the wooden tiles that held them on the raft (structural floors), which was expensive and frustrating. Since, at the moment, there is no way to produce Scrap on the raft, I would see a world where any item can be destroyed via the Axe, and doing so would produce X Scraps. This makes Scrap production possible on the raft, but keeps it in check because it would be quite expensive.

- Related to the above, I was able to destroy a chest I had made and placed, but to my horror everything I had inside (it was full of wood) disappeared as well! I was expecting either: 1. all the wood inside to simply fall on the raft, or 2. for the chest to become a movable item, place-able in a different spot.

- Palm trees become the only thing needed after a while, as they provide everything that can be obtained on the raft (excluding Scraps). Coconuts replenish both hunger and thirst, so once you have 2+ trees, stoves, potatoes and water purifiers become obsolete. The easy solution would be to nerf coconuts of course, but I can see a world where they stay the same, and other tools have a bigger impact because of different reasons. A few examples:

  1. potatoes can be turned into batteries that power shark-repelling wires around the raft;
  2. cooked fish provides a temporary strength buff, so sharks can be repelled faster;
  3. hot purified water would be necessary during cold periods, if any (night, winds, rain).

- A thing I noticed was that after a while no more hemp would be drifting into the raft. This left me completely dependent on my palm trees, further strengthening the need to have many. It doesn't help that hemp is by far the highest used ingredient (ropes and floors), so the game simply became a 'wait for palm trees to get bigger in order to do anything' affair. While I understand variation, I think it would be good to consider alternating the kind of resources that become unavailable for a while, so there is a bit of tactic involved, or encouraging production cycles on the raft.

- As it stands, I struggle to understand what walls are for. Initially I thought they will provide protection against shark attacks, but the sharks bit straight through them! Considering walls are expensive and obstructive once in place, I decided I don't need any. It would be great if walls had more purpose in the future.

There are a lot of potential ideas for content, of course, but I leave that to you! After all, I am curious to what you will be adding to this little gem in the future! Best of luck!