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The game fits the theme well. I liked the fire effect when looking at objects that can be scaled, it's very performant. At first I found the lack of vertical movement in the camera frustrating but over the course of the levels came to realize this was an intentional limitation to make some later levels more difficult.

Two suggestions: There are some free asset packs you can get on the Unity Asset Store (or other asset stores) that area allowed for this type of game, and if you only intend to use the simple shapes anyways, that can be a quick way to introduce some extra visual stimulation to the game.

The other suggestion is adding a kill plane below the level in case the player escapes. It only happened once, but I had to refresh the page to restart the game.

Overall, I enjoyed this.

Yeah! The lack of verticality in the camera is weird limitation for myself too, actually. I thought it'd be interesting to try and design it around there, but I was thinking I should let a little vertical camera movement.

Really- the real reason is that I wasn't 100% sure if I had time to calculate the 2 axes for an object for locking in. If I guarantee the player can scale upwards, then it's just a matter of getting either the X or Z axis. I definitely wouldn't have had time looking back on it, I was working on this up to the clock on the dot lol.

I really figured a kill plane was impossible, but I did use really jank movement, so yeah.

Thanks for your comment! Appreciate you gave it a shot. If I ever update it, I'll definitely consider both those suggestions!