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(1 edit) (+1)

For your first ever game you should be unbelievably proud! My first games were nothing like this!

The changing music between areas is nice, the colour theme as a way to play with the 'classic' pallete while keeping it limited was a really great and creative choice! The movement felt a bit slow and frustrating (Especially while backtracking). 

The use of 'down' platforms to have the player discover what the blue power did without instructions was excellent level design (Though the blue power doesn't totally protect me and I got hit quite a few times while using it)

The room transitions could be jarring if you didn't quite make a jump, you'd quickly go into one room and fall back into the first.

The enemies (and myself) aren't super obvious when they take damage. The red boss in particular I was hitting for a loooong time before I realised it had a crit spot.

I got the red green and blue powers but couldn't find where to go from there (I found a shortcut left of the red power, so I assumed that red crate was supposed to be destructible?)

I managed to somehow knockback this enemy through a wall?

(+1)

Oh no! Skullie! So I left that on purpose to give ppl a laugh. Skullie is my first enemy ever and has some of the silliest tracking code. It's so goofy and interacts with the player so funny it makes me smile when he goes off to save his people I decided to keep em in for the lols.

Gameplay wise,  the idea here was to force the player into areas that made them use their power to discover where to go next. I think with more time this could have been a but more polished from area to area. After getting the red power there should be a small indication that u can charge your attack. If u hold the button a sound starts playing. Which is supposed to help indicate the length u need to wait to destroy objects,l. Those objects also glow the same color as the charatcer when the power is activated. Revealing them to the player if they arent already known. Being slow was def a choice, but one im seeing is more furstrating than immersive.

Thank you for the kind words, just having turned in a project on time was a W for me this round. All the feedback and support has been really wonderful, can hardly wait to get started on the next one.