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[Devlog] SpaceDog Adventure

A topic by lampGuitar created Jan 14, 2017 Views: 262 Replies: 3
Viewing posts 1 to 3

So this'll be my second time trying out this game jam. Last time I started pretty late and had too big an idea to finish on time, this time I don't have any excuses hah so here goes.

I tried to stay within the theme of cats and\or dogs by making my protagonist a doggo. I had also just seen the youtube series BossKeys by Mark Brown and decided to try to create a zelda like dungeon. Lastly I wanted to give the game a hand drawn feel by using scaled down drawings.

I'm using Game Maker and I'll try to keep this devlog updated from now on but anyhow,

here's what I have done so far.


A HUD that gives no information really. a working character object that has health.


I have a dungeon layout done and all the rooms built. They're still pretty unpopulated, all the enemies are still being made so I haven't had the pleasure of meeting them in the battlefield. Only in a debug room.


as far as story goes it's a pretty simple one. As Space Dog, you crashlanded onto a rogue planet, into a shifty looking organization building\cave?

Things on my immediate todo list:

  • Make a game over sequence.
  • Draw and replace enemy placeholder art.
  • Build the base boss game object.
  • Tone inanimate objects and tiles down a bit.
  • Draw and add world jetpack item.
  • Make sticky bombs.
  • add hud text (been procrastinating on this since the beginning).

Broader todo items:

  • More decorative ground tiles to differentiate different parts of the dungeon.
  • Cosmetic world objects like crates\pots to destroy for sticky bombs.
  • Intro and Ending art.
  • Sound effects (at least) maybe some music (hopefully???)

oh my goodness! I absolutely LOVE the space dog sprite! All the art looks super nice so far and I love the style in general.

omg thank you for your kind words~

(+1)

Devlog #2

So not the most productive weekend for me due to [excuse] but I did manage to get some of my todo list done.


I made some bombs that stick to junk and 'splode. Still rudimentary but it's there along with the ability to destroy (certain) inconspicuous walls. You can also see the rocket boots item on the right.


Also made some crates to destroy if you're in sore need of bombs or health.


Lastly, an accident! As I was trying to get the basics of enemyAI down, somewhere in those sloppy scripts, a fidgety friend happened! I kinda like it. I'll probably change the sprite to something else and mayhaps use him as an early enemy.

So there ya go, progress! Soon to be followed by even more progress since I'm weirdly less busy on week days rather than weekends. Anyhow an updated todo list!

  • Draw up and make minimap a thing.
  • place crates over world
  • implement the rest of the enemies! (fourish more to go)
  • make miniboss just a tad bit more impressive. (is too easy imo)
  • draw art for boss
  • sound effects
  • intro, menu, ending, and game over screens.