new balancing idea
So u know how all of a sudden, it feels like random guests have plot armor and don’t die when they used to before even though they don’t deserve to because they’re a dumbass melee spammers? My idea says that if a player is using a melee(depending on the melee) they have less frames of invincibility from the damage anticheat. The anticheat the makes players go to 10% hp if they take too much damage to fast, but if they have a bow equipped, then they have the normal amount of “anticheat frames”. This would make hammer, sickle, knife, and sword spammers much easier to deal with while making sure high level players play the exact same. It would also incentivise spammers to actually use the bow.
Pelican PLEASE