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(+1)

Great job. Consider enhancing it further. Lots of cool directions you can go while keeping it feeling like River Raid.

Also, preload / cache your 3D models so the client doesn't hiccup when they are loaded for the first time.

(+1)

Thank you. I'm thinking of possible enhancements that wouldn't require rewriting the game from scratch.

I think the hiccup is caused by compilation of particle materials from the explosions, not the models. I'm showing them to the camera and activating them when the game starts, but I must be doing something wrong. Still looking for a solution.