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I have noticed that potions are drinkable at all times. Today I attempted to use the healing potion after getting stuck, while the lighting bolts were raining down on the remaining empty spaces. The idea was that if I time it right, I could heal more than if I used the potion before the end of my turn. While I was able to pull it off, apparently, the game had already decided that my hp at the end of the turn was less than all the damage to be received, so it killed me anyway. May I suggest that the hp>0 check is done at the end of the lighting bolts animation? 

I am sure that other Casual Crusade pro gamers would appreciate it :)