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Hello, while looking for pixelated interfaces, I came across this creation that I really like. However, I'm facing an issue. The target device I'm designing for is in portrait mode for display on a phone, so I set the target design resolution to 1080x1920. Initially, everything appeared fine on the phone display, but when integrating the main elements into the project, the high resolution made everything look very small. I tried downsizing the design resolution to 240x425 (4.5 times smaller than the original), adjusting all game elements accordingly. While the theme elements looked good at this resolution, other pixel art assets in the game didn't fare well, showing significant aliasing and poor visual appeal. I eventually abandoned the low resolution approach, but I really love this theme! Currently, I have to scale up buttons 3 to 4 times to achieve visually appealing pixelated buttons, yet other components don't work well with scaling for size control. After all this, what I'm wondering is if it's possible to create a high-resolution version of the pixelated theme. It may sound contradictory, but it seems to make sense. Can a pixelated world not exist in high resolution?

This is possible but would require re-creeatin the theme resource from scratch more or less.


You can upscale the spritrsheet 4x using nearest/no filtering and then see if you can make the theme from scratch? It's fairly easy but takes a few hours of fiddling.