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Hi! Is there a list of things that were changed mechanically-wise compared to Blades in the Dark? I would be interested to see this before pulling the trigger on full version

Hello! The very basics are similar to Blades - Position & Effect, the way you roll for Actions, Resistance, Stress, Flashbacks - but above that there are a lot of fairly substantial changes to the structure of the game. We have very different phases to Blades: we have an entire wilderness phase designed to make travel feel much more significant; there's an investigation phase which evokes the sort of procedural sleuthing and tracking of a monster; our downtime phase has very different emphases. There's an extremely silly optional magic system. It's quite a lot. Hope that's a useful answer!

Very useful! You got me hooked. Thank you very much for quick answer!